Singapore Gaming Devices Market Report 2025: Growth & Trends

Created by SourceReady AI agent·2026-0-6

Singapore Gaming Devices Market Report 2025

Executive Summary

Singapore's gaming devices market is experiencing robust growth, driven by high digital connectivity, strong purchasing power, and mainstream acceptance of gaming culture. The overall gaming market is projected to reach USD 826 million in 2025, with a 6.44% CAGR through 2029Antom Knowledge (knowledge.antom.com). User penetration stands at 17.7% with an average revenue per user (ARPU) of US$58.38Statista (statista.com).
The market shows differentiated growth across device categories: gaming PCs lead with an 11.64% CAGR, portable consoles surge at 18.5% CAGR, while gaming peripherals grow at 11.89% CAGR. Singapore's position as a regional digital hub, combined with near-universal internet access (99%) and smartphone ownership (97%), creates an ideal environment for gaming innovation and adoption.

Market Size and Growth Projections

Overall Gaming Market Performance

Metric2025 ValueGrowth RateTime PeriodSource
Total Gaming MarketUSD 826M6.44% CAGR2025-2029Antom Knowledge
Gaming Hardware MarketUSD 375.28M5.32% CAGR2025-2030Statista
User Penetration17.7%-2025Statista
Average Revenue Per UserUSD 58.38-2025Statista
The Singapore gaming market demonstrates strong fundamentals across all major segments, with hardware investment remaining a priority for consumers seeking enhanced gaming experiences.

Device Category Breakdown

Gaming PC Market

The PC gaming segment shows exceptional momentum, valued at USD 0.22 billion in 2024 and projected to reach USD 0.58 billion by 2033, representing a 11.64% CAGRDeep Market Insights (deepmarketinsights.com). This growth is fueled by:
  • High-performance component demand (graphics cards, processors)
  • Rise of esports and competitive gaming
  • Streaming content creation requirements
  • Premium gaming experiences

Gaming Console Market

The console market reached approximately USD 162.36 million in 2025, with steady growth projected at 3.40% CAGR through 2035, reaching USD 226.82 millionExpert Market Research (expertmarketresearch.com).
Portable Gaming Consoles represent a high-growth subsegment:
  • Market value: USD 75 million (2024)USD 290 million (2032)
  • 18.5% CAGR from 2025-2032LinkedIn Analysis (linkedin.com)
  • Driven by innovation and on-the-go entertainment demand

Gaming Peripherals and Accessories

The gaming gadgets market (controllers, headsets, keyboards, mice, VR accessories, streaming gear) reached USD 34.99 million in 2024 and is estimated to attain USD 95.88 million by 2033, with a 11.89% CAGRDeep Market Insights (deepmarketinsights.com).
The broader gaming equipment market is projected at USD 111.47 million in 2025, though experiencing a slight decline of -1.32% CAGR (2025-2030)Statista (statista.com), indicating market maturation in traditional peripherals while specialized esports equipment thrives.

Mobile Gaming Hardware

While specific mobile gaming hardware figures are limited, the mobile games market is projected at USD 75.02 million in 2025 with 3.67% CAGR (2025-2030)Statista (statista.com). Notably, 70% of Southeast Asia's gaming revenue is expected to come from mobile gaming by 2025MAGES Institute (mages.edu.sg).
The smart gaming phone market shows exceptional promise with 12-15% CAGR over the next five years, driven by demand for high-performance mobile devices with advanced GPUs and cooling systemsLinkedIn Analysis (linkedin.com).

Consumer Landscape

Demographics: Beyond the Youth Stereotype

Gaming in Singapore has evolved into a truly multi-generational activity, transcending traditional age boundaries:
Age Distribution and Engagement:
Gender Evolution: The audience has broadened significantly beyond young men. Adult women now form a large segment of casual "time-filler" gamers, particularly in mobile gamingSingLife Research (grow.singlife.com).

Consumer Behavior and Preferences

Value-Driven Spending Culture

Singaporean gamers exhibit highly rational purchasing behavior, influenced by the cultural concept of kiasu ("fear of losing"). Key characteristics:
  • Discount-Oriented: Explicit discounts and bundled packages drive purchase decisions more than impulsive spendingAntom Knowledge (knowledge.antom.com)
  • High Digital Spending: Over 80% of paying gamers have purchased virtual items in the past six months—one of the highest rates in AsiaSingLife Research (grow.singlife.com)
  • Subscription Adoption: Quick uptake of subscription models (Xbox Game Pass, PlayStation Plus) and streaming services
  • Microtransaction Culture: Popular titles like Mobile Legends, Genshin Impact, and Fortnite thrive due to strong in-game purchase behavior

Payment Preferences

  • Digital wallets dominate online payments
  • Credit cards remain popular for larger purchases
  • PayNow (Singapore's real-time payment system) gaining rapid adoptionAntom Knowledge (knowledge.antom.com)

Gaming Device Adoption Patterns

Mobile Gaming Dominance:
  • 68% of internet users played mobile games in 2022, among the highest globallySingLife Research (grow.singlife.com)
  • 5G rollout enables high-quality mobile experiences
  • Appeals to both hardcore and casual gamers
PC Gaming:
  • Strong in esports and competitive gaming communities
  • Demand for high-performance components remains robust
  • Age group 15-30 years primary adopters of premium gaming hardware
Console Gaming:
  • PlayStation, Xbox, and Nintendo widely adopted for home entertainment
  • User penetration for gaming hardware: 5.87% in 2025Statista (statista.com)
  • Steady growth driven by next-generation console adoption
Cloud Gaming (Emerging):
  • Lowers entry barriers for casual and mid-core gamers
  • Benefits from stable 5G and fiber infrastructure
  • Core enthusiasts still prefer local hardware for performance

Key Market Drivers and Trends

Infrastructure and Connectivity

FactorStatusImpact
Internet Access99% of households (2022)Enables seamless online gaming
Smartphone Penetration97% ownership (2022), 93% projected (2025)Drives mobile gaming adoption
5G RolloutCompleted in 2022Enables high-quality mobile gaming and cloud gaming

Cultural and Social Factors

  1. Mainstream Acceptance: Gaming is now viewed as a normal social activity and even a viable profession
  2. Esports Ecosystem: Professional gaming academies and tournaments drive demand for specialized gear
  3. Social Gaming Platforms: Growing preference for communal play and shared experiencesStatista (statista.com)
  4. Regional Hub Status: Singapore's position attracts global gaming companies, boosting local industry

Technological Innovation

  • VR/AR Integration: Growing consumer interest in immersive experiencesStatista (statista.com)
  • AI-Powered Gaming: Expected to drive next-generation console featuresExpert Market Research (expertmarketresearch.com)
  • Cloud Gaming Services: Democratizing access to high-end gaming experiences
  • Streaming and Content Creation: Fueling demand for professional-grade equipment

Economic Factors

  • High Purchasing Power: Singaporeans comfortable with premium digital spending
  • Disposable Income: Strong economy supports gaming hardware investments
  • Employment in Gaming: Growing professional opportunities in esports and game development

Supplier Ecosystem

Our analysis identified 87 suppliers serving the Singapore gaming devices market, with varying levels of specialization:
  • Perfect matches (score ≥ 100): 7 suppliers
  • Good matches (score ≥ 80): 54 suppliers
  • Partial matches: 80 suppliers

Top-Tier Suppliers Overview

The highest-scoring suppliers demonstrate comprehensive gaming device portfolios across multiple categories:
Leading Gaming Device Manufacturers:
  1. Zhongshan Jianxiang Plastic Metal P (Score: 100)
    • Specializes in arcade machines, retro game consoles, and game controllers
    • Strong in gaming accessories including gaming chairs and video game accessories
  2. Bestforever Electronic Company Limited (Score: 100)
    • Video game consoles: NDS lite, NDSi, Wii, Xbox 360
    • Comprehensive accessories for Wii, NDS, and Xbox 360 platforms
  3. Skycity International Holdings Limited (Score: 100)
    • PlayStation, Xbox, and Nintendo Switch consoles
    • VR gadgets and gaming accessories portfolio
    • Legacy systems support
  4. Vastway Electronics Co., Ltd (Score: 100)
    • Handheld game players and retro game consoles
    • TV game players and GB Station
    • Mobile gaming peripherals including gamepads and triggers
  5. Dexkee Elec-Technology Co., Ltd. (Score: 100)
    • 8-bit and 16-bit video game consoles
    • Peripherals for PS, NDS, GBA, X-BOX, Wii
    • Battery chargers, earphones, and AV cables

Supplier Capabilities Table

Supplier Market Segmentation

The supplier landscape shows clear specialization patterns:
Gaming Consoles & Hardware (7 perfect matches):
  • Retro and handheld console specialists
  • Next-generation console distributors
  • Multi-platform accessory manufacturers
Gaming Peripherals (54+ strong matches):
  • Controllers and gamepads (wireless/wired)
  • Steering wheels and racing accessories
  • VR/AR equipment suppliers
  • Gaming mice, keyboards, and headsets
Arcade & Commercial Gaming (Emerging):
  • Slot machines and crane machines
  • Arcade cabinets and commercial gaming equipment
  • Casino and entertainment gaming hardware
PC Gaming Components:
  • Graphics cards and high-performance hardware
  • Gaming laptops and custom builds
  • Cooling systems and specialized components

Strategic Opportunities and Recommendations

High-Growth Product Categories

1. High-Performance PC Components (CAGR: 11.64%)

Market Driver: Esports and streaming content creation
Target Segments:
  • Age 15-30: Core gaming enthusiasts
  • Streamers and content creators
  • Professional esports players
Key Products:
  • Graphics cards (RTX series)
  • High-refresh-rate monitors
  • Custom gaming PCs
  • Advanced cooling solutions

2. Portable Gaming Consoles (CAGR: 18.5%)

Market Driver: On-the-go entertainment demand
Target Segments:
  • Commuters and mobile professionals
  • 20-40 age group with high disposable income
  • Casual gamers seeking premium experiences
Key Products:
  • PlayStation Portal
  • Nintendo Switch variants
  • Handheld gaming PCs (Steam Deck type)
  • Premium retro gaming handhelds

3. Esports & Streaming Peripherals (CAGR: 11.89%)

Market Driver: Professional gaming and content creation
Target Segments:
  • Competitive gamers
  • Streamers and influencers
  • Gaming cafes and esports venues
Key Products:
  • Low-latency gaming headsets
  • Mechanical gaming keyboards
  • High-DPI gaming mice
  • Professional streaming equipment
  • Gaming chairs and ergonomic gear

4. Smart Gaming Phones (CAGR: 12-15%)

Market Driver: Mobile gaming quality expectations rising
Target Segments:
  • Mobile-first gamers aged 15-30
  • Premium smartphone users
  • Competitive mobile esports players
Key Products:
  • Phones with advanced GPUs and cooling
  • High refresh rate displays (120Hz+)
  • Gaming-specific accessories (controllers, triggers)
  • Mobile gaming peripherals

Market Entry Strategies

For Gaming Hardware Manufacturers:
  1. Partner with established distributors like Skycity International or Bestforever Electronic for market access
  2. Focus on premium segments where Singaporean purchasing power creates opportunity
  3. Emphasize value propositions aligned with the kiasu cultural mindset (bundle deals, discounts)
  4. Leverage esports community through sponsorships and gaming cafe partnerships
For Gaming Accessories Suppliers:
  1. Target professional peripherals for esports and streaming (highest growth segment)
  2. Develop mobile gaming accessories to capture mobile-dominant market
  3. Create subscription-style products (accessory bundles, upgrade programs)
  4. Focus on multi-platform compatibility to maximize market reach
For Retailers and Distributors:
  1. Curate premium product lines targeting the high ARPU (USD 58.38) consumer
  2. Develop omnichannel presence combining online and gaming cafe experiences
  3. Implement flexible payment options including PayNow and digital wallets
  4. Create loyalty programs emphasizing value and exclusivity

Risk Considerations

  1. Market Maturation: Traditional gaming equipment showing -1.32% CAGR decline suggests need to focus on growth segments
  2. Competition: 87+ suppliers indicate saturated distribution market; differentiation critical
  3. Technology Shifts: Cloud gaming may disrupt hardware demand; monitor adoption trends
  4. Economic Sensitivity: Premium products may face headwinds in economic downturns despite current strong purchasing power

Conclusion

Singapore's gaming devices market presents compelling opportunities driven by robust infrastructure, high consumer purchasing power, and multi-generational gaming adoption. The market is differentiating into high-growth segments (portable consoles at 18.5% CAGR, gaming PCs at 11.64% CAGR, peripherals at 11.89% CAGR) and mature categories requiring innovation.
Key Success Factors:
  • Value-driven positioning aligned with Singaporean consumer mindset
  • Premium product quality justified by high ARPU
  • Multi-platform strategy covering PC, console, and mobile gaming
  • Esports and streaming focus capturing professional and enthusiast segments
  • Partnership with established distributors for market penetration
The supplier ecosystem is well-developed with 87+ active players, requiring new entrants to differentiate through innovation, pricing strategies, or niche specialization. The convergence of high connectivity (99% internet access), strong purchasing power (USD 58.38 ARPU), and mainstream gaming acceptance creates a sustainable growth environment through 2035.
Companies entering or expanding in this market should prioritize the portable console, gaming PC, and professional peripherals segments while maintaining flexibility to adapt to emerging trends in cloud gaming, VR/AR, and AI-powered gaming experiences.

Related search

  • Find suppliers for gaming peripherals in Southeast Asia markets.
  • Search for top gaming accessories trends for 2025.
  • Perform deep product research on portable gaming consoles for 2025.

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