Guangzhou Gaoyang Animation Technology Company, established in 2019, is a manufacturer specializing in animation entertainment products. Based in Guangzhou, China, the company operates as a contract manufacturer with a focus on gift machines, including doll machines. They are a professional supplier in the Electrical & Electronics business range, offering their products with a minimum order quantity of 1 piece.
2010201-300 peopleManufacturer/Trading Company/Service Company
Own brand
Patented technology
Low MOQ
OEM manufacturer
Key customer
100FUN
Key market
North America
Description
Guangzhou Zhuanglun Animation Technology Co., Ltd., established in 2010, is a professional manufacturer and service provider specializing in original commercial game content and amusement equipment. Based in the Pan Startoon Animation Industrial Park in Guangzhou, China, the company operates as a group corporation with integrated R&D, manufacturing, and export capabilities. It employs between 201 and 300 people and maintains multiple production lines dedicated to both its own "zhuanglun" brand and OEM/ODM services.
The company's extensive product portfolio focuses on coin-operated and electronic game machines, including carnival redemption games, crane machines, racing simulators, and kiddy rides. Notable original titles developed by the firm include Apple Ninja, Bug Riots, and Undersea Treasure Hunt. To enhance player experience, the company integrates advanced technologies such as multi-touch interfaces, somatosensory sensors, manipulator technology, and network connectivity into its machines.
Guangzhou Zhuanglun Animation Technology holds various software copyrights and patents for its original game content. With an annual revenue estimated between US$1 million and US$2.5 million, the company serves a global market including North America, the Middle East, and Southeast Asia. It is a regular participant in major industry exhibitions such as the Asia Amusement & Attractions Expo (AAA), showcasing its capabilities in the electrical and electronics entertainment sector.